Today I continued working on the character development of Koogar. Focusing on the development of her facial features and head.

This can often prove to be a difficult task as the images that you create sometimes become distorted. This is due to the constant re-designing of the character you try to pull through to your sketchpad.

Once I was starting to feel comfortable with the appearance of her head and face, I began trying to match it with a body. Utilizing the outlines and specifications I have acquired during discussions with Amanda.

Developing a body to be paired with Koogar’s head should be an easier task, as the figure is not as complex to work with as the head or face.  I am glad that my workflow can now gather more momentum.